著者
松浦 康之 高田 宗樹
出版者
日本衛生学会
雑誌
日本衛生学雑誌 (ISSN:00215082)
巻号頁・発行日
vol.71, no.1, pp.2-11, 2016 (Released:2016-01-30)
参考文献数
84
被引用文献数
1

The use of stereoscopic images has been spreading rapidly. Nowadays, stereoscopic movies are nothing new to people. Stereoscopic systems date back to 280 A.D. when Euclid first recognized the concept of depth perception by humans. Despite the increase in the production of three-dimensional (3D) display products and many studies on stereoscopic vision, the effect of stereoscopic vision on the human body has been insufficiently understood. However, symptoms such as eye fatigue and 3D sickness have been the concerns when viewing 3D films for a prolonged period of time; therefore, it is important to consider the safety of viewing virtual 3D contents as a contribution to society. It is generally explained to the public that accommodation and convergence are mismatched during stereoscopic vision and that this is the main reason for the visual fatigue and visually induced motion sickness (VIMS) during 3D viewing. We have devised a method to simultaneously measure lens accommodation and convergence. We used this simultaneous measurement device to characterize 3D vision. Fixation distance was compared between accommodation and convergence during the viewing of 3D films with repeated measurements. Time courses of these fixation distances and their distributions were compared in subjects who viewed 2D and 3D video clips. The results indicated that after 90 s of continuously viewing 3D images, the accommodative power does not correspond to the distance of convergence. In this paper, remarks on methods to measure the severity of motion sickness induced by viewing 3D films are also given. From the epidemiological viewpoint, it is useful to obtain novel knowledge for reduction and/or prevention of VIMS. We should accumulate empirical data on motion sickness, which may contribute to the development of relevant fields in science and technology.

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立体映像刺激による映像酔いの生体影響

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@siroitori0413 めめたん既にやってるかもだけど。論文読んで思ったのは ・視点は固定 ・輻輳角2度までなら酔いにくいので、眼の間が6.5cmとして2m先が1.86度だからソコから長いストローで飲む! ・立体視差をなくすために片眼で見る とかですかね…でも一度強くVR酔いするとキツイですよね… https://t.co/bb3QwsWKgn
立体映像刺激による映像酔いの生体影響 / “〔2〕 総 説 1.は じ め に 近年,立体映像(3D 映像)視聴技術の向上に伴い, 立体映像視聴が一般的になりつつある。両眼である点を 注視すると,左右の眼球の位置の違いから,両眼…” https://t.co/NP2CUXr4w9
立体映像刺激による映像酔いの生体影響 https://t.co/hTmKBJE4mK

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