著者
藤 桂 吉田 富二雄
出版者
公益社団法人 日本心理学会
雑誌
心理学研究 (ISSN:00215236)
巻号頁・発行日
vol.80, no.6, pp.494-503, 2010 (Released:2012-03-20)
参考文献数
29
被引用文献数
2 3

This study examined the influences of online gaming on sociability and aggression in real life. It was hypothesized that the effects of online gaming would differ depending on the interaction style of the online-gamers. Online-gamers in Japan (n=1 477) were asked to respond to questionnaires that measured interaction style during online gaming, the effects of sociability and aggression, as well as social and individual orientation in real life. Factor analysis of the scores for interaction style extracted five factors. Covariance structure analysis indicated that sociable interactions such as “Broadening relations” and “Feeling of belonging” promoted sociability in real life. In addition, “Release from daily hassles” promoted sociability and decreased aggression. In contrast, non-sociable and aggressive interactions decreased sociability and increased aggression. The results also suggested that a social orientation in real life promoted sociable interactions during game playing, while an individual orientation promoted non-sociable and aggressive interactions. These results supported the hypotheses and suggested that online gaming resulted in positive outcomes for those who are socially, but negative outcomes for those who are not.

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@amoretto_ff14 https://t.co/myL2CkFnis Kraut, Kiesler, Boneva, Cummings, Helgeson, & Crawford(2002) のネット利用が及ぼす影響は一義的ではなく、富める者はますます富み貧しき者はますます貧しくなるを支持する論文 方向性的にはこっちじゃない
オンラインゲーム上の対人関係が現実生活の 社会性および攻撃性に及ぼす影響 https://t.co/KlR1YOx6R5
オンラインゲーム上の対人関係が現実生活の社会性および攻撃性に及ぼす影響 藤 桂, 吉田 富二雄(2009) https://t.co/9UcJ84h5ci
ありそうだなぁと思ったらあった>オンラインゲーム上の対人関係が現実生活の社会性および攻撃性に及ぼす影響(The Japanese Journal of Psychology  2010) https://t.co/NV2TvjH7fG …

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