著者
栁澤 翔士 前川 督雄
出版者
四日市大学
雑誌
四日市大学論集 (ISSN:13405543)
巻号頁・発行日
vol.35, no.1, pp.85-103, 2022-10-01 (Released:2022-11-18)

In recent years, it has become commonplace to use motion capture to create the movements of characters created in 3DCG when making movies, animations, and computer games. The purpose of this report is to provide an overview of motion capture as well as to explore examples of motion capture applications using an inertial motion capture system.