著者
Cabredo Rafael Inventado Paul Legaspi Roberto Numao Masayuki
出版者
人工知能学会
雑誌
人工知能学会全国大会論文集 (ISSN:13479881)
巻号頁・発行日
vol.26, 2012

Current music recommender systems only use basic information for recommending music to its listeners. These usually include artist, album, genre, tempo and other song information. Online recommender systems would include ratings and annotation tags by other people as well. We propose a recommender system that recommends music depending on how the listener wants to feel while listening to the music. The user-specific model we use is derived by analyzing brainwaves of the subject while he was actively listening to emotion-inducing music. The brainwaves are analyzed in order to derive the emotional state of the listener for different segments of the music. Using a motif discovery algorithm, we discover pairs of similar subsequences from the emotion data and find correlations with music and audio features from the song. Similar patterns are clustered and used for recommending music that invoke a similar emotional response from the listener.
著者
B. Mai Anh Legaspi Roberto Inventado Paul Cabredo Rafael Kurihara Satoshi Numao Masayuki
出版者
人工知能学会
雑誌
人工知能学会全国大会論文集 (ISSN:13479881)
巻号頁・発行日
vol.26, 2012

As more and more information find their way to the internet, people are able to do more at their own desk than ever before, all in the comfort of a private environment. But as more activities, especially learning, are able to be done through the personal desktop space, the question is then raised of whether or not one is really engaged and/or learning and not being distracted by other things that the internet offer. For this, we propose a model that will associate various sitting postures with a person's level of engagement and/or learning. Said model will know what kind of postures usually indicate a state of engagement to a person's work and learning, and which postures indicate a falling out from that state. We apply machine learning techniques to a database of silhouette images, captured using a Microsoft Kinect, in order to extrapolate patterns that would help link a user's postures to his learning state. Our model can be used to assist users regain learning postures and suggest for a change of activity if prolonged periods of non-learning are detected so that users will gain the most out of their time.