著者
Hiroshi Yamada Kazuya Murao Tsutomu Terada Masahiko Tsukamoto
出版者
Information Processing Society of Japan
雑誌
Journal of Information Processing (ISSN:18826652)
巻号頁・発行日
vol.26, pp.38-47, 2018 (Released:2018-01-15)
参考文献数
15
被引用文献数
1

Competitive karuta is an official Japanese card game and is described as “martial art on the tatami.” Recently, competitive karuta has attracted a great deal of attention among young people. One of characteristic rules of competitive karuta is that there is no referee; therefore players must judge themselves even if the difficult situation arises. Consequently, the players sometimes get into an argument over their judgement, which disrupts the other matches in the room because all the matches proceed in parallel. In this paper, we propose a system that judges the player who took a card first in a competitive karuta match. Our system measures motion data when players take a card by using a wrist-worn accelerometer and gyroscope, and estimates the times when the players touched the card. From the evaluation experiments, 69.2% of rounds were estimated without error and 99.0% of rounds were estimated within 20-ms error. When our system was introduced on the close game, the accuracy of deciding the player taking a card was 75%.
著者
Kazuya Murao Junna Imai Tsutomu Terada Masahiko Tsukamoto
出版者
一般社団法人 情報処理学会
雑誌
Journal of Information Processing (ISSN:18826652)
巻号頁・発行日
vol.25, pp.59-66, 2017 (Released:2017-01-15)
参考文献数
16
被引用文献数
6

There have been several studies on object detection and activity recognition on a table conducted thus far. Most of these studies use image processing with cameras or a specially configured table with electrodes and an RFID reader. In private homes, methods using cameras are not preferable since cameras might invade the privacy of inhabitants and give them the impression of being monitored. In addition, it is difficult to apply the specially configured system to off-the-shelf tables. In this work, we propose a system that recognizes activities conducted on a table and identifies which user conducted the activities with load cells only. The proposed system uses four load cells installed on the four corners of the table or under the four legs of the table. User privacy is protected because only the data on actions through the load cells is obtained. Load cells are easily installed on off-the-shelf tables with four legs and installing our system does not change the appearance of the table. The results of experiments using a table we manufactured revealed that the weight error was 38g, the position error was 6.8cm, the average recall of recognition for four activities was 0.96, and the average recalls of user identification were 0.65 for ten users and 0.89 for four users.