著者
Panumate Chetprayoon Iida Hiroyuki
出版者
Digital Games Research Association JAPAN
雑誌
Proceedings of 2016 Summer Conference, Digital Games Research Association JAPAN
巻号頁・発行日
pp.168-171, 2016-08-06

This paper explores an innovative way to find a comfortable setting of video games. Pokemon is chosen as benchmark and game refinement measure is employed for the assessment. The number of Pokemon that one trainer can carry (i.e., setting with n=6) has never been changed after the first episode of Pokemon was released in 1996. Pokemon battle is simulated and various AIs are developed for the experiments. The results show that the original setting is the best for many players of various levels.