著者
藤澤 瑞樹 齋藤 豪 奥村 学
出版者
The Japanese Society for Artificial Intelligence
雑誌
人工知能学会論文誌 = Transactions of the Japanese Society for Artificial Intelligence : AI (ISSN:13460714)
巻号頁・発行日
vol.19, pp.483-492, 2004-11-01
参考文献数
9
被引用文献数
3

Previous commentary systems generate commentaries only from the viewpoint of a commentator. However there are various viewpoints for comments, and such different viewpoints invoke various comments. The amount of information about a situation may differ between the viewpoints, and the understandings of the situation may also differ between them. In this paper, we propose a method to generate commentaries automatically so that users can easily understand situations by taking into account the different understandings of the situations between viewpoints. Our method is composed of two parts. The first is generation of comment candidates about the current situation, unexpected actions, intentions of players by using a game tree. The second is comment selection which chooses comments related to the prior one so that listeners can compare the situations from different viewpoints. Based on our approach, we implemented an experimental system that generates commentaries on mahjong games. We discuss the output of the system.

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こんな論文どうですか? 情報量の異なる複数の視点を考慮した実況解説の自動生成(藤澤 瑞樹ほか),2004 https://t.co/q3gJvWxWC3 Previous commentary systems generate commentarie…
@w256 CiNii 論文 -  情報量の異なる複数の視点を考慮した実況解説の自動生成 - http://t.co/HykdBIoLeX 麻雀の実況文生成(麻雀は不完全情報ゲームなので複数の視点が存在する)

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