著者
鎌田 光宣
出版者
千葉商科大学
雑誌
千葉商大論叢 (ISSN:03854558)
巻号頁・発行日
vol.45, no.3, pp.31-40, 2007-12

This paper is a part of my study on drawing methods for computer graphics to make Japanese cartoon. I suggest a technique to illustrate hair by using toon rendering method. Firstly, I outline the relation between the toon rendering and animation. Secondly, I explain a technique to write hair on a three-dimensional computer graphics (3DCG), and consider about problems we face when applying it to animation. Finally, I suggest a method to make a contour model for hair automatically to solve the problems.

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@s_tkb よく読んだら輪郭オンリーみたいだけど、まあ前に言ってたのと似たような感じになってる気がする http://t.co/gcrzgly5

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