著者
宮本 康樹
出版者
法政大学大学院理工学・工学研究科
雑誌
法政大学大学院紀要. 理工学・工学研究科編 = 法政大学大学院紀要. 理工学・工学研究科編 (ISSN:21879923)
巻号頁・発行日
vol.58, 2017-03-31

Recently, many Japanese play games on their smartphones. They can play these games for free, but they can also pay money for these games in order to gain an advantage. Due to this system, some players pay too much money and they become unable to make a living. These people develop severe social problems. In this study, I surveyed the reasons that respondents pay money for these games despite the fact that they can play for free. Questions included whether they have or haven't paid for games, the reasons for pay to play, the amount of money they spent on these games and so on. The results showed that the behavioral aspects (ex. the amount of money) influenced more than the psychological aspect (ex. the feel of troubles).Key Words: social psychology, game, addiction

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