著者
福井 健太郎 林 剛史 山本 翔太 重野 寛 岡田 謙一
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.11, no.2, pp.205-212, 2006-06-30 (Released:2017-02-01)
参考文献数
18
被引用文献数
1

One of the most important element which influences user's attitude in human communication is the change of facial expression. Today, the major methods to give the expression to an avatar are achieved by menu selection or automatic control using character-based verbal information. However, these methods can be a burden for a user and they cannot offer an actual user's feelings. Also, it takes a time to influence the expression on the avatar because of the manual input procedure. In this paper, we propose the real-time expression change method of an avatar using an electroencephalogram. By analyzing the data sent from an electroencephalograph, the information of relaxation, agitation, blink, and eye movements are distinguished by the system, and mapped to an avatar. By evaluating this system, the results show that this system successfully visualize the user's feelings without being burden for a user.
著者
志手 一哉 湯浅 洋一 蟹澤 宏剛 山本 翔太
出版者
日本建築学会
雑誌
日本建築学会技術報告集 (ISSN:13419463)
巻号頁・発行日
vol.15, no.30, pp.557-562, 2009-06-20 (Released:2009-06-19)
参考文献数
9
被引用文献数
2 1

The interior finish work of apartment building does not progress on schedule in Japan though the apartment construction does. Japanese general constructors have challenged to this issue since the 1970s, but there is no example established as a standard method for interior finish work management.We investigated the process of the interior finish work and analyzed the obtained data, which revealed that the problems were in the relation of product structure, scheduling and work assignment.