著者
門脇 拓也 丸山 三智佳 早川 智彦 松澤 直熙 岩崎 健一郎 石川 正俊
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.24, no.1, pp.23-30, 2019 (Released:2019-03-31)
参考文献数
15

Recently, many interactive video display devices using body movement as input have been developed. However, their intrinsic latency before the resulting images are displayed creates a discrepancy between the visual information to the user and the physical sensation. This research aims to investigate the impact on user performance and latency perception when there is latency between the user's physical input to the system and the visual feedback. We developed a video latency control system to film the user's hand movements and control the latency when displaying the video (The standard deviation is 0.38 ms). The minimum latency of the system is 4.3 ms, hence this enables us to investigate the performance and latency perception in unknown low latency range. Using this system, we conducted experiments wherein 20 subjects performed a pointing task based on Fitts' law to clarify the effect of video latency, particularly for low latency. Experimental results showed that when the latency is over 24.3 ms, it begins to be sensed more easily by the user and the performance begins to decrease. This result will be applied to determine a standard limit for video latency in interactive video devices.
著者
龍野 翔 早川 智彦 石川 正俊
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.22, no.4, pp.447-455, 2017 (Released:2017-12-31)
参考文献数
20

A supporting training system using a haptic device is considered to contribute more to motion learning than other stimuli that stimulate the human somatosensory system. However, the apparatus required for haptic stimulation is large, although the output is small. Electrical stimulation has been gaining attention in the field of human interfaces in recent years as a potential solution to this problem. Electrical stimulation is superior to existing haptic interfaces in that a large output can be generated using a few batteries, which can drive muscles to contract. Therefore, in this study, we developed a training system using electrical stimulation. This system teaches the amount of the rotation of arms, which is difficult to achieve by means of other haptic stimuli. We confirmed that the form in the rotation direction was successfully modified by using this system. The form was improved by 32% through electrical stimulation during training, and the form correction was achieved via the somatosensory system, which is difficult with the existing method. In addition, we verified that the skill was memorized in a short period of time and retained in the short term.
著者
龍野 翔 早川 智彦 石川 正俊
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.22, no.4, pp.447-455, 2017

<p>A supporting training system using a haptic device is considered to contribute more to motion learning than other stimuli that stimulate the human somatosensory system. However, the apparatus required for haptic stimulation is large, although the output is small. Electrical stimulation has been gaining attention in the field of human interfaces in recent years as a potential solution to this problem. Electrical stimulation is superior to existing haptic interfaces in that a large output can be generated using a few batteries, which can drive muscles to contract. Therefore, in this study, we developed a training system using electrical stimulation. This system teaches the amount of the rotation of arms, which is difficult to achieve by means of other haptic stimuli. We confirmed that the form in the rotation direction was successfully modified by using this system. The form was improved by 32% through electrical stimulation during training, and the form correction was achieved via the somatosensory system, which is difficult with the existing method. In addition, we verified that the skill was memorized in a short period of time and retained in the short term.</p>