著者
高橋 淳二 板東 央晃 ロペズ ギヨーム
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.21, no.3, pp.541-548, 2016 (Released:2016-10-31)
参考文献数
19

This paper discusses quantification method of proficiency of sport skill with Iaido as a subject. Iaido is a modern Japanese martial art using a Japanese sword. A player executes a sequence of actions: drawing the sword from scabbard, cutting a virtual opponent, removing blood from the blade, and sheathing the sword. We measured motions of athlete playing the Iaido by motion capture system, then analyzed motion trajectory to predict the skill level as a score. The predicted scores were compared with the professional rating scores to evaluate the validity of the subjective assessment of professional. The comparing result shows the validity and fairness of subjective assessment of professional. Also, the results shows the validity of our proposed rating algorithm.
著者
高橋 淳二
巻号頁・発行日
2012

科学研究費助成事業(科学研究費補助金)研究成果報告書:若手研究(B)2010-2011