著者
Dick Martinez Calderon Yukinobu Miyamoto Hidenari Kiyomitsu Kazuhiro Ohtsuki
雑誌
研究報告コンピュータと教育(CE)
巻号頁・発行日
vol.2015-CE-129, no.11, pp.1-8, 2015-03-14

The main objective of this research is to look for a difference on programming understanding between Graphic Designers, Game Designers and Programmers. We propose a method whereby comparing 2 displayed images and interactive animations produced by programming samples (problems) a subject decides which one of the programs is more difficult to build with programming than the other, or, if the difficulty is similar; to solve this problems, two types of understanding are needed: one regarding the visual processing of the two pictures, and the second regarding the program making those images. The problems of this method were built considering those two types of understanding. We built a testing system based on this method and performed an experiment using this system with three groups of students: Game Software (GS), Graphic Design (GD) and IT.
著者
Dick Martinez Calderon Yukinobu Miyamoto Hidenari Kiyomitsu Kazuhiro Ohtsuki
出版者
一般社団法人情報処理学会
雑誌
研究報告コンピュータと教育(CE)
巻号頁・発行日
vol.2015, no.11, pp.1-8, 2015-03-14

The main objective of this research is to look for a difference on programming understanding between Graphic Designers, Game Designers and Programmers. We propose a method whereby comparing 2 displayed images and interactive animations produced by programming samples (problems) a subject decides which one of the programs is more difficult to build with programming than the other, or, if the difficulty is similar; to solve this problems, two types of understanding are needed: one regarding the visual processing of the two pictures, and the second regarding the program making those images. The problems of this method were built considering those two types of understanding. We built a testing system based on this method and performed an experiment using this system with three groups of students: Game Software (GS), Graphic Design (GD) and IT.The main objective of this research is to look for a difference on programming understanding between Graphic Designers, Game Designers and Programmers. We propose a method whereby comparing 2 displayed images and interactive animations produced by programming samples (problems) a subject decides which one of the programs is more difficult to build with programming than the other, or, if the difficulty is similar; to solve this problems, two types of understanding are needed: one regarding the visual processing of the two pictures, and the second regarding the program making those images. The problems of this method were built considering those two types of understanding. We built a testing system based on this method and performed an experiment using this system with three groups of students: Game Software (GS), Graphic Design (GD) and IT.