- 著者
-
Alaa Alherz
Naoya Tsuruta
Kunio Kondo
- 出版者
- Asia Digital Art and Design Association
- 雑誌
- International Journal of Asia Digital Art and Design Association (ISSN:17388074)
- 巻号頁・発行日
- vol.24, no.1, pp.1-7, 2020 (Released:2020-04-10)
- 参考文献数
- 20
Currently, children spend considerable time playing video games and watching videos, which affects their communication
skills and speaking time. Previous studies have shown that visual art education helps young children to communicate
their ideas. In addition, visual thinking programs improve the understanding of visual images and result in considerable
improvement in mathematics, reading, and social emotional learning. In this study, we propose 2D interactive animation
systems for children at different educational stages that can be used in visual art education programs. The proposed systems
use a crowd simulation-based animation mechanism that does not require complicated keyframing or large amounts of hand
drawings. Children have different abilities; thus, we developed two systems, one with minimum functions with voice input
and the other with additional functions based on path-drawing input. The proposed systems were verified on primary school
and kindergarten students. We allowed the students to use our systems freely by drawing anything and creating stories using
their hand drawings. We observed that the students communicated with each other when they showed and talked about
their work. The positive feedback obtained from discussion with teachers indicates that the proposed systems encourage
communication between children.