著者
Chaojiang ZHU Kazunobu MURAOKA Takeyuki KAWABATA Can CAO Tadahiro FUJIMOTO Norishige CHIBA
出版者
The Society for Art and Science
雑誌
芸術科学会論文誌 (ISSN:13472267)
巻号頁・発行日
vol.5, no.1, pp.1-10, 2006-03-20 (Released:2008-04-11)
参考文献数
10
被引用文献数
7 8

The expression of animals and natural phenomena as simulated by computer graphics can be expected to enhance the realism of landscape simulation, virtual reality, etc. In this paper, a model of bird flight model animated in real time is proposed by taking aerodynamics into consideration. In this model, a bird flies by the wingbeat motion and using its tail feathers. Furthermore, target points are set in the space and the bird's orientation and flapping are adjusted such that the bird passes through these target points in sequence. This makes it possible to have the bird fly along an arbitrary path.
著者
Youetsu SATO Tadahiro FUJIMOTO Kazunobu MURAOKA Norishige CHIBA
出版者
The Society for Art and Science
雑誌
芸術科学会論文誌 (ISSN:13472267)
巻号頁・発行日
vol.3, no.4, pp.224-234, 2004 (Released:2008-07-30)
参考文献数
29
被引用文献数
1 3

Non-photorealistic rendering has become an important research topics in computer graphics in recent years. We have previously proposed a non-photorealistic rendering method to generate Suibokuga-like images of trees. This method was suitable only for representing trees in Mokkotsuho paintings because the images were generated from three-dimensional skeleton data. In this paper, we propose a method to generate Suibokuga-like images of arbitrary objects from three-dimensional geometric models, such as polygonal models. The proposed method realizes Kou, Ten, and Shun brush stroke techniques for creating Sensenbyoho paintings, which are a typical Suibokuga style for representing landscapes. Moreover, the images can be generated from arbitrary viewpoints and light source information. The ability of this method is demonstrated by showing various example.