著者
Yichen PENG Chunqi ZHAO Haoran XIE Tsukasa FUKUSATO Kazunori MIYATA Takeo IGARASHI
出版者
The Institute of Electronics, Information and Communication Engineers
雑誌
IEICE Transactions on Information and Systems (ISSN:09168532)
巻号頁・発行日
vol.E106.D, no.4, pp.459-468, 2023-04-01 (Released:2023-04-01)
参考文献数
28
被引用文献数
2

Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we present a sketch-based interface DualMotion, with rough sketches as input for designing daily-life animations of characters, such as walking and jumping. Our approach enables to combine global motions of lower limbs and the local motion of the upper limbs in a database by utilizing a two-stage design strategy. Users are allowed to design a motion by starting with drawing a rough trajectory of a body/lower limb movement in the global design stage. The upper limb motions are then designed by drawing several more relative motion trajectories in the local design stage. We conduct a user study and verify the effectiveness and convenience of the proposed system in creative activities.
著者
Seung-Tak NOH Hiroki HARADA Xi YANG Tsukasa FUKUSATO Takeo IGARASHI
出版者
The Institute of Electronics, Information and Communication Engineers
雑誌
IEICE Transactions on Information and Systems (ISSN:09168532)
巻号頁・発行日
vol.E105.D, no.10, pp.1704-1711, 2022-10-01 (Released:2022-10-01)
参考文献数
17
被引用文献数
1

It is important to consider curvature properties around the control points to produce natural-looking results in the vector illustration. C2 interpolating splines satisfy point interpolation with local support. Unfortunately, they cannot control the sharpness of the segment because it utilizes trigonometric function as blending function that has no degree of freedom. In this paper, we alternate the definition of C2 interpolating splines in both interpolation curve and blending function. For the interpolation curve, we adopt a rational Bézier curve that enables the user to tune the shape of curve around the control point. For the blending function, we generalize the weighting scheme of C2 interpolating splines and replace the trigonometric weight to our novel hyperbolic blending function. By extending this basic definition, we can also handle exact non-C2 features, such as cusps and fillets, without losing generality. In our experiment, we provide both quantitative and qualitative comparisons to existing parametric curve models and discuss the difference among them.
著者
Yugo Sato Tsukasa Fukusato Shigeo Morishima
出版者
The Institute of Image Information and Television Engineers
雑誌
ITE Transactions on Media Technology and Applications (ISSN:21867364)
巻号頁・発行日
vol.7, no.2, pp.68-79, 2019 (Released:2019-04-01)
参考文献数
60
被引用文献数
1

This paper presents an interactive face retrieval framework for clarifying an image representation envisioned by a user. Our system is designed for a situation in which the user wishes to find a person but has only visual memory of the person. We address a critical challenge of image retrieval across the user's inputs. Instead of target-specific information, the user can select several images that are similar to an impression of the target person the user wishes to search for. Based on the user's selection, our proposed system automatically updates a deep convolutional neural network. By interactively repeating these process, the system can reduce the gap between human-based similarities and computer-based similarities and estimate the target image representation. We ran user studies with 10 participants on a public database and confirmed that the proposed framework is effective for clarifying the image representation envisioned by the user easily and quickly.