著者
Wei Huang
出版者
Global Business Research Center
雑誌
Annals of Business Administrative Science (ISSN:13474464)
巻号頁・発行日
pp.0200429a, (Released:2020-06-11)
参考文献数
12
被引用文献数
2

Company A’s Project R is a freemium-model game business wherein the company makes money by (a) obtaining a large number of users who play its game essentially for free and (b) converting a small number of them into paying users. In Project R, paying ability boosting items were added to increase profits. Doing this initially increased monthly sales by 20%; however, after two months, the playing time of existing non-paying users declined, and more new non-paying users abandoned the game as well. It seems that the addition of paying ability boosting items could shorten a game’s life span by destroying the balance between (a) and (b) and causing a long-term decline in revenue. This paper runs a simulation to verify this.

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【ABAS最新号】The impact of user interactions on freemium game performance, Wei Huang https://t.co/9X4NFLI7UK
フリーミアムモデルのゲーム事業では、課金能力ブーストアイテムの投入は長期的には収益を減少させ、ゲームを短命化してしまうのではないか。そこで本稿ではシミュレーションを行い、そのことを確認した。https://t.co/9X4NFLI7UK
【ABAS早期公開】AMRの姉妹誌 Annals of Business Administrative Science・新規コンテンツを早期公開いたしました。The impact of user interactions on freemium game performance, Wei Huang https://t.co/9X4NFLI7UK

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