- 著者
-
百束 朋浩
- 出版者
- 東京工芸大学芸術学部
- 雑誌
- 東京工芸大学芸術学部紀要 = Bulletin of Faculty of Arts, Tokyo Polytechnic University (ISSN:13493450)
- 巻号頁・発行日
- no.27, pp.13-23, 2021-03-31
Abstract XR is generally is frequently used as a shorthand to group technologies such as VR, AR and MR. VR have the capabilityof creating a virtual world with various kinds of realistic metaverse, but the flow of time in those worlds is constant.Therefore VR is widely used as a simulator. AR is a technology that gives the realistic world information with a sense ofreality, and the flow of time is the same as in the real world. XR has the potential to develop into an industry as a newvisual media technology that does not control time. This paper examines the technological evolution of XR, and whether ithas the potential to develop into a new contents industry from the technological perspective.