著者
土坂 恭斗 尾関 基行 岡 夏樹
出版者
The Japanese Society for Artificial Intelligence
雑誌
人工知能学会論文誌 (ISSN:13460714)
巻号頁・発行日
vol.29, no.1, pp.213-218, 2014

Pokémon is one of the most famous video games, which has more than 3.4 million players around the world. The interesting part of this game is to guess invisible information and the character of the opponent. However, existing Non Player Character (NPC) of this game is not a good alternative opponent to a human player because the NPC does not have variety of characteristics. In this paper, we propose a novel method to represent reflection - impulsivity characteristics of NPC by differences of the first stage prior distribution in Bayesian estimation used for decision-making of the NPC. In the experiment, we ask human players to take on three types of the proposed NPC and to answer the impression of those NPCs. As the result, the players feel different impressions from the three types of NPCs although they cannot identify the three types of the character (reflection - intermediate - impulsivity).

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CiNii 論文 -  ベイズ推定の事前分布によるポケモンNon Player Characterの熟慮性-衝動性の表現 https://t.co/ccO5RirBaN
CiNii 論文 -  ベイズ推定の事前分布によるポケモンNon Player Characterの熟慮性-衝動性の表現 http://t.co/m9dkiN05G5 #CiNii 目指せポケモンマスター(修士)

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