著者
中川 航太朗 井上 康之 Harin Hapuarachchi 杉本 麻樹 稲見 昌彦 北崎 充晃
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.27, no.4, pp.341-351, 2022-12-28 (Released:2022-12-28)
参考文献数
45

We aimed to investigate whether illusory embodiment occurs in arms that stretch farther than usual arms in a virtual environment and how embodiment is acquired in different stretching methods. We realized three types of arm stretching methods: the hand extended ten times the actual movement (constant stretching), the hand extended in an accelerated manner (accelerated stretching), and the hand immediately extended to the target when the user fixed the eyes on the target and moved the hand towards the target (instant stretching). Then, we investigated sense of body ownership, sense of agency and task performance for those. We found that the illusory body ownership and sense of agency were higher in the order of constant stretching, accelerated stretching, and instant stretching. The learning effects on embodiment depended on the stretching method. Task performance was better in the order of constant, instant, and accelerated stretching. These results suggest that the illusory embodiment of the stretching arm and its learning depend on the type of stretching.