著者
丸岡 邦明
出版者
独立行政法人 国立高等専門学校機構 木更津工業高等専門学校
雑誌
木更津工業高等専門学校紀要 (ISSN:21889201)
巻号頁・発行日
vol.49, pp.111-116, 2016-01-29 (Released:2017-02-10)
参考文献数
6

It is self-abnegation that one plays the different person image with oneself true in expectation of another person, and could be a big stressor. Thereupon selection measures not to feel stress were discussed. The said process consists of two phases. At first, a counsellor gets a real reason for applying out of a client student by repeating a question which strip off poor dramatization. In the next phase, the counsellor and the student argue for the scenario which balances the real reason for applying with the person image which the company demands. Through this process, the student integrates a prospective person image with true self from the company. At the same time, the student learns how to find a higher answer to be compatible with both of two matters to be opposed.
著者
丸岡 邦明
出版者
木更津工業高等専門学校
雑誌
木更津工業高等専門学校紀要 (ISSN:2188921X)
巻号頁・発行日
vol.45, pp.1-10, 2012-03

We sometimes meet students who say "I do not know what I want to do." How to guide them was discussed. The confusion of confidence in ability with confidence in existence makes students misunderstand that career development is not important. We should encourage students in their confidence in existence, but we must make them face with realism of their ability. Personal life design can not be managed by objectives such as enterprise activities, because a life is affected by too many factors beyond human knowledge. Students should keep making daily efforts towards such a short range goal as several years. And they are recommended to imagine occasionally a dream of long future. Two factors are important for students to find well a short range goal. One is appropriate proceeding of hierarchy of needs, and the other is the awareness of one's own emotion.
著者
丸岡 邦明 中村 亜由美 住谷 香織
出版者
木更津工業高等専門学校
雑誌
木更津工業高等専門学校紀要 (ISSN:2188921X)
巻号頁・発行日
vol.44, pp.1-9, 2011-02

Acceptable limit for delay in response of computers was investigated, by means of an experiment in which 27 subjects played specially designed Othello game with delay in response. Subjects are split into two groups, one of which consists of 5 impatient subjects with patience rate with delay in response below 25%, and the other one of which consists of 22 subjects with patience rate over 70%. Further 22 subjects are split into two groups, one of which consists of 11 subjects with patience rate of 75〜97%, and the other one of which consists of 11 subjects with patience rate of 100%. Acceptable limit of delay time of impatient group would be 2s because they can wait for the response of computer at clicks under only 13% to all clicks in case of delay time over 2s. Acceptable limit of delay time of medium group might be 3s, but even than they can wait for the response at clicks over 86% to all clicks.