- 著者
-
川田 聡
近藤 拓也
菊池 亨
山本 正信
- 出版者
- 日本バーチャルリアリティ学会
- 雑誌
- 日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
- 巻号頁・発行日
- vol.4, no.4, pp.647-656, 1999
- 参考文献数
- 20
- 被引用文献数
-
2
This paper proposes a system to produce 3D computer animation based on the human performance from video image sequences. This system uses a 3D model of the human body for motion capturing as well as generating CG images. In fact, a human action is observed by video cameras allocated around the actor. Fitting the 3D human model to the human images, the human action are measured as series of 3D pose of human body. This method needs not to attach any equipment and marker to the human body. We have made a database of various kinds of human actions. An action required in a story-telling can be generated by warp and combination of actions from the database. We produced an animation video originated from a fairy tail in the selection of Grimm brothers by this animation system.