著者
伊藤 豊 竹内 誠人 見上 柊人 川村 洋平
出版者
一般社団法人 資源・素材学会
雑誌
Journal of MMIJ (ISSN:18816118)
巻号頁・発行日
vol.136, no.5, pp.33-39, 2020-05-31 (Released:2020-05-27)
参考文献数
34
被引用文献数
1

Productivity, safety and its improvement is also an integral part of a good mining operation. In recent times, due to constraints on time and cost, it has become increasingly harder to conduct training and safety inductions at mine sites. For the purpose of overcoming these limitations, the use of virtual reality (VR) is proposed for mining education and training. VR has already been introduced in the education and training of miners overseas, and quantitative studies on the effects of using VR for miner's education and training have been made. However, Japan has only one such application of VR for mining education, namely, “Virtual Mining Practice System” which was produced by Akita University, and there are relatively few cases where VR has been introduced in the Japanese mining industry. Furthermore, there has been no quantitative study to date on the effects of education using VR for mining education. Therefore, the objective of this study is to investigate the effects of a class that utilizes a VR application developed for mining education (Mining VR), as well as evaluate its learning outcomes. In this study, a method called randomized controlled trial (RCT) is used for evaluating Mining VR's effectiveness. Study participants are divided two groups randomly where one class makes use of Mining VR and another class using other non-VR material. After the classes are completed, a test is conducted and the average results of each group are compared by T-test. The results of this experiment showed that there were no statistically significant differences in skill of “understanding” and “knowledge retention” comparing two groups. On the other hand, results suggested that Mining VR has improved students'“ motivation” for class when using Mining VR.