著者
Endo Yuki Kanamori Yoshihiro Fukui Yukio Mitani Jun
出版者
Blackwell Publishing
雑誌
Computer graphics forum (ISSN:01677055)
巻号頁・発行日
vol.31, no.4, pp.1435-1443, 2012-06
被引用文献数
1

This paper introduces a framework that can extract an alpha matte from a single image with Fresnel reflection, and that can composite other objects with the image such that plausible reflections are included. Our method handles reflections in a plane with small undulations, for example, a water surface with waves or a glossy tabletop. During the matting stage, our method first estimates the transmission color, which is assumed to be uniform, and then calculates a reflection image and alpha matte based on user markups. However, accurate extraction of the matte becomes challenging when a plane has small undulations because these create perturbations in the matte. We therefore propose a filter that can refine the matte effectively. In the compositing stage, the reflection of a composited object is synthesized by ray tracing in real time. We demonstrate the effectiveness of our method through comparisons with ground-truth data and results using natural images as inputs.
著者
Iizuka Satoshi Kanamori Yoshihiro Mitani Jun Fukui Yukio
出版者
IEEE Computer Society
雑誌
IEEE computer graphics and applications (ISSN:02721716)
巻号頁・発行日
vol.32, no.6, pp.18-25, 2012-11
被引用文献数
9

A proposed system lets users create a 3D scene easily and quickly from a single image. The scene model consists of background and foreground objects whose coordinates the system calculates on the basis of a boundary between the ground plane and a wall plane. The system quickly extracts foreground objects by combining image segmentation and graph-cut-based optimization. It enables efficient modeling of foreground objects, easy creation of their textures, and rapid construction of scene models that are simple but produce sufficient 3D effects.