- 著者
-
Rodrigues Gusthavo Augusto Alves
Felipe Danilo De Souza
Silva Elisangela
De Freitas Wagner Zeferino
Higino Wonder Passoni
Da Silva Fabiano Fernandes
De Carvalho Wellington Roberto Gomes
Aparecido de Souza Renato
- 出版者
- 理学療法科学学会
- 雑誌
- Journal of Physical Therapy Science (ISSN:09155287)
- 巻号頁・発行日
- vol.27, no.9, pp.2849-2851, 2015
- 被引用文献数
-
9
[Purpose] This investigation evaluated the acute cardiovascular responses that occur while playing virtual games (aerobic and balance) emulated by Nintendo Wii<sup>®</sup>. [Subjects] Nineteen healthy male volunteers were recruited. [Methods] The ergospirometric variables of maximum oxygen consumption, metabolic equivalents, and heart rate were obtained during the aerobic (Obstacle Course, Hula Hoop, and Free Run) and balance (Soccer Heading, Penguin Slide, and Table Tilt) games of Wii Fit Plus<sup>®</sup> software. To access and analyze the ergospirometric information, a VO2000 analyzer was used. Normalized data (using maximum oxygen consumption and heart rate) were analyzed using repeated measures analysis of variance and Scheffe's test. [Results] Significant differences were found among the balance and aerobic games in all variables analyzed. In addition, the Wii exercises performed were considered to be of light (balance games) and moderate (aerobic games) intensity in accordance with American College Sports Medicine exercise stratification. [Conclusion] Physical activity in a virtual environment emulated by Nintendo Wii<sup>®</sup> can change acute cardiovascular responses, primarily when Wii aerobic games are performed. These results support the use of the Nintendo Wii<sup>®</sup> in physical activity programs.