- 著者
-
Sho Mitarai
Nagisa Munekata
Daisuke Sakamoto
Tetsuo Ono
- 出版者
- THE VIRTUAL REALITY SOCIETY OF JAPAN
- 雑誌
- 日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
- 巻号頁・発行日
- vol.26, no.4, pp.333-344, 2021-12-24 (Released:2021-12-24)
- 参考文献数
- 28
In this paper, we propose a hand gesture sequence recognition technique for human–computer interactions wherein a user grasps an object. Our aim is to develop a technique which can recognize input in the form of various grasp types by recognizing their gesture sequence. We introduce a prototype using electromyography signals and report the results of a user study to validate the proposed technique for interactions in hands-busy situations and evaluate the recognition accuracy of the user gestures. The results demonstrate that our proposed technique showed 93.13% average accuracy for basic grasp types according to a classic taxonomy of grasping. We also discuss the findings of the user study and perspectives for the practical application of the proposed technique.