著者
古池 謙人 東本 崇仁 KOIKE Kento TOMOTO Takahito
雑誌
SIG-ALST = SIG-ALST
巻号頁・発行日
vol.B5, no.02, pp.50-53, 2015-11-10

People usually deal with much information, and judge next what to do in an instant. Therefore, it is useful to support for acquisition of an ability which can be judged instantly. In this paper, we designed a learning support system for instant judgement ability in the FPS game. The system provide a situation of its actual game that has much information, and let them judge how to behave in the situation. A learner makes himself structure tacit knowledge used for a judgement after it. This activity facilitate their reflection and to understand their error of judgement. In addition, by increasing complex of the situation gradually, our system lead deep understanding. To realize the system, we describe structuring FPS game and the judgement.