著者
古池 謙人 東本 崇仁 KOIKE Kento TOMOTO Takahito
雑誌
SIG-ALST = SIG-ALST
巻号頁・発行日
vol.B5, no.02, pp.50-53, 2015-11-10

People usually deal with much information, and judge next what to do in an instant. Therefore, it is useful to support for acquisition of an ability which can be judged instantly. In this paper, we designed a learning support system for instant judgement ability in the FPS game. The system provide a situation of its actual game that has much information, and let them judge how to behave in the situation. A learner makes himself structure tacit knowledge used for a judgement after it. This activity facilitate their reflection and to understand their error of judgement. In addition, by increasing complex of the situation gradually, our system lead deep understanding. To realize the system, we describe structuring FPS game and the judgement.
著者
陳 非非 寺井 仁 1.2 三輪 和久 CHEN 1 Feifei TERAI 1.2 Hitoshi MIWA 1 Kazuhisa
雑誌
SIG-ALST = SIG-ALST
巻号頁・発行日
vol.B4, no.03, pp.83-88, 2015-02-27

This study discussed effects of individuals' impulsiveness and deliberation on decision-making behavior. Our research questions are as follows: (1) Does impulsiveness relate to risk-taking behavior in decision-making? (2) Do impulsiveness and deliberation affect distinctiveness in decision-making? In the experiments, participants were required to choose from two options: a gambling option with a probability of winning and a sure option. When the sure option was selected, participants obtained the presented amount of hypothetical money surely. When the gambling option was selected, the amount of hypothetical money obtained was determined by chance (the probability was presented on a pie chart). The results are as follows. First, participants with high impulsiveness tended to overestimate objective probability more than those with low impulsiveness. Second, when decision time was restricted, participants with high impulsiveness could not clearly discriminate between changes in probability. This tendency of participants with high impulsiveness when decision time was restricted improved when they were told that focusing on a series of selection results would obtain an optimum result.