著者
古池 謙人 東本 崇仁
出版者
一般社団法人 人工知能学会
雑誌
人工知能学会研究会資料 先進的学習科学と工学研究会 75回 (2015/11) (ISSN:13494104)
巻号頁・発行日
pp.11, 2015-11-10 (Released:2021-06-28)

People usually deal with much information, and judge next what to do in an instant. Therefore, it is useful to support for acquisition of an ability which can be judged instantly. In this paper, we designed a learning support system for instant judgement ability in the FPS game. The system provide a situation of its actual game that has much information, and let them judge how to behave in the situation. A learner makes himself structure tacit knowledge used for a judgement after it. This activity facilitate their reflection and to understand their error of judgement. In addition, by increasing complex of the situation gradually, our system lead deep understanding. To realize the system, we describe structuring FPS game and the judgement.
著者
古池 謙人 東本 崇仁 KOIKE Kento TOMOTO Takahito
雑誌
SIG-ALST = SIG-ALST
巻号頁・発行日
vol.B5, no.02, pp.50-53, 2015-11-10

People usually deal with much information, and judge next what to do in an instant. Therefore, it is useful to support for acquisition of an ability which can be judged instantly. In this paper, we designed a learning support system for instant judgement ability in the FPS game. The system provide a situation of its actual game that has much information, and let them judge how to behave in the situation. A learner makes himself structure tacit knowledge used for a judgement after it. This activity facilitate their reflection and to understand their error of judgement. In addition, by increasing complex of the situation gradually, our system lead deep understanding. To realize the system, we describe structuring FPS game and the judgement.
著者
古池 謙人 東本 崇仁 堀口 知也 平嶋 宗
出版者
一般社団法人 人工知能学会
雑誌
人工知能学会論文誌 (ISSN:13460714)
巻号頁・発行日
vol.35, no.5, pp.C-J82_1-17, 2020-09-01 (Released:2020-09-01)
参考文献数
29
被引用文献数
1

Recently, the demand for programming education is increasing worldwide. Enhancing intelligent tutoringsystems (ITSs) in programming education is therefore very important. For a computer to intelligently support suchlearning, it is desirable that it be adaptive to individual learning. In ITS research, learning effectiveness is enhancedby (A) controlling features of the question or problem to be asked by indexing based on characteristics of targetdomains, or by (B) making appropriate interventions such as feedback by grasping problem-solving processes basedon explainable problem-solving models.It is important to reuse knowledge acquired through problem-solving in programming. To reuse knowledge, itis effective to first understand differences between knowledge items and then to organize that knowledge. In programming,requirements become a problem to be solved. Requirements are defined separately in the software engineeringfield as functional requirements and non-functional requirements. Functional requirements are requirements for whatis satisfied, while non-functional requirements are characteristics for satisfying the functional requirements such asinterface or security. The purpose of this study is to organize the knowledge related to this process by regarding theachievement of functional requirements as problem-solving in programming.Assuming that problem-solving is directed toward acquisition of knowledge required for a solution, descriptionsof the programming knowledge itself lead to indexing of the problem. Some studies have utilized function–behavior–structure aspects, combining each aspect to handle knowledge in parts and using them for knowledge descriptions.We have considered that the problem-solving process in this programming can be explained according tothe definition of function–behavior–structure aspects. Therefore, we proposed a model of parts based on function–behavior–structure aspects. And, we further proposed a model of the problem-solving process of parts.In order to verify the effectiveness of feedback by the proposed models, an evaluation experiment was performedin comparison with the feedback by our previous system. Feedback by the proposed models is that can begenerated based on “parts management” function and “grasp behavior of structure” function of the ITS functions thatcan be realized by the proposed model.Experiment results are suggested that the proposed models can provide more appropriate feedback that can berealized in the system, suggesting that effective support can be realized through learning of parts under the proposedmodels.In this research, by defining programming knowledge as parts, we approach various elements related to programmingthat have previously been considered tacit and clarify and organize each element independently of theprogramming language used. In this way, we try to construct a model of the problem-solving process using partsfrom the viewpoint of learning and formalize tacit knowledge.
著者
相川 野々香 古池 謙人 東本 崇仁
出版者
The Institute of Electronics, Information and Communication Engineers
雑誌
電子情報通信学会論文誌 D (ISSN:18804535)
巻号頁・発行日
vol.J103-D, no.9, pp.644-647, 2020-09-01

EBSは学習者の試行錯誤に有効なシステムである.しかし,正解を提示しないために一度行詰まってしまうと学習者の自力での解決が難しい.そこで本論文では,学習者の誤り傾向を分析し,学習者の理解できていない概念を学ぶ問題に移行する手法を提案する.