著者
Fujiki Tsubasa Ikeda Kokolo Viennot Simon
出版者
Institute of Electrical and Electronics Engineers (IEEE)
雑誌
2015 IEEE Conference on Computational Intelligence and Games (CIG)
巻号頁・発行日
pp.407-414, 2015
被引用文献数
3

A lot of research has been done on classical games such as Chess or Shogi, but not so much on more recent games such as turn-based strategy games, where the players can move multiple pieces at each turn. In this paper, we analyze the game components found in most strategy games, and propose a set of simple rules that could be used as a standard game for research on turn-based strategy games. We have implemented these rules in an open platform, and in the second part of the paper we compare four different Monte-Carlo search algorithms with this platform. Especially, we show the importance of distinguishing and handling differently tactical moves and attacking moves.