- 著者
-
Myung-Mo Lee
Doo-Chul Shin
Chang-Ho Song
- 出版者
- 理学療法科学学会
- 雑誌
- Journal of Physical Therapy Science (ISSN:09155287)
- 巻号頁・発行日
- vol.28, no.7, pp.2019-2024, 2016 (Released:2016-07-29)
- 参考文献数
- 31
- 被引用文献数
-
36
[Purpose] This study was aimed at investigating the preliminary therapeutic efficacy and
usefulness of canoe game-based virtual reality training for stroke patients. [Subjects and
Methods] Ten stroke patients were randomly assigned to an experimental group (EG; n=5) or
a control group (CG; n=5). Patients in both groups participated in a conventional
rehabilitation program, but those in the EG additionally participated in a 30-min canoe
game-based virtual reality training program 3 days a week for 4 weeks. Therapeutic
efficacy was assessed based on trunk postural stability, balance, and upper limb motor
function. In addition, the usefulness of canoe game-based virtual reality training was
assessed in the EG and therapist group (TG; n=20), which consisted of physical and
occupational therapists, by using the System Usability Scale (SUS). [Results] Improvements
in trunk postural stability, balance, and upper limb motor function were observed in the
EG and CG, but were greater in the EG. The mean SUS scores in the EG and TG were 71 ± 5.2
and 74.2 ± 4.8, respectively. [Conclusion] Canoe game-based virtual reality training is an
acceptable and effective intervention for improving trunk postural stability, balance, and
upper limb motor function in stroke patients.