著者
雨宮 智浩 北崎 充晃 池井 寧
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.24, no.4, pp.371-376, 2019 (Released:2019-12-31)
参考文献数
21

This paper examined the influence of passive whole-body motions such as heave or yaw motions by a motorized chair on inducing a sensation of walking for seated participants in virtual environments while viewing a VR scene through an HMD. We conducted a pilot study to evaluate the influence of passive whole-body motions on perception as if the participant were walking. Experimental results show that the perception of pseudo-walking was greatly affected by heave motions rather than yaw motions, but just with a limited range of amplitude of heave motions. Our results suggest that the passive whole-body motions in the gravitational axis allow a clear perception of pseudo-walking. In addition, we found a strong correlation between the scores of a walking sensation and a motion sickness.

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VR内での移動時に、座っていても、機械的に上下揺れを起こせば歩いていなくても歩行感が得られるという研究。実際の歩行時の縦揺れの 1/4 程度が最適らしい。瞬間移動系じゃない移動はこの辺抑えた方が良さそうだ。 上下揺と旋回の受動的身体揺動による疑似歩行感覚の生成 https://t.co/Z4X7xWarUT

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