著者
加藤 裕康
出版者
日本マス・コミュニケーション学会
雑誌
マス・コミュニケーション研究 (ISSN:13411306)
巻号頁・発行日
vol.67, pp.106-122, 2005

This paper attempts to analyze communication space created by Japaneseyouth who flocks to video game arcades. I myself joined them for direct observationand checked their comments written in the notebooks at the arcades.This approach led to reveal the unique existence of communication space createdthrough the fusion of two communication patterns: face-to-face and machinemediated.The negative image of young people, for example juvenile delinquencyand self-isolation, is contrary to the reality. This kind of prejudice among theolder generations is not reflecting their behaviors and interaction patterns.

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CiNii 論文 - ^[○!R]ゲームセンターにおけるコミュニケーション空間の生成 http://t.co/91Wp3FPKe1
@yonemitsu こちらで一部論文が読めますね。 http://ci.nii.ac.jp/naid/110002954298

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