著者
オーロスキ ジェーソン 重野 孝明 清川 清 竹村 治雄
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.19, no.2, pp.117-120, 2014

In this paper, we construct a prototype of a wearable text input device that can be attached to a user's torso or pants and conduct a pilot study on its use with a head mounted display (HMD). The user can enter text while mobile without having to look at his or her fingers. The layout of the keys is similar to that of a QWERTY keyboard, but the device is separated into two halves so that they can be positioned and oriented for comfortable typing on clothing. It is flexible and conforms to the shape of the user's torso. In our pilot study testing input speed, a total of 7 participants conducted various typing tasks, and reached an average speed of 30.1 words per minute (WPM) amongst all tasks in a 45 minute session. We then conduct an analysis of a large number of recent text entry methods that can potentially be used with wearable displays, including the results from our experiment. We also discuss a lighter, wireless prototype reflecting feedback in the pilot study, which can be easily attached to clothing with magnets.
著者
オーロスキ ジェーソン 重野 孝明 清川 清 竹村 治雄
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.19, no.2, pp.117-120, 2014-06-30 (Released:2017-02-01)

In this paper, we construct a prototype of a wearable text input device that can be attached to a user's torso or pants and conduct a pilot study on its use with a head mounted display (HMD). The user can enter text while mobile without having to look at his or her fingers. The layout of the keys is similar to that of a QWERTY keyboard, but the device is separated into two halves so that they can be positioned and oriented for comfortable typing on clothing. It is flexible and conforms to the shape of the user's torso. In our pilot study testing input speed, a total of 7 participants conducted various typing tasks, and reached an average speed of 30.1 words per minute (WPM) amongst all tasks in a 45 minute session. We then conduct an analysis of a large number of recent text entry methods that can potentially be used with wearable displays, including the results from our experiment. We also discuss a lighter, wireless prototype reflecting feedback in the pilot study, which can be easily attached to clothing with magnets.
著者
岸下 直弘 オーロスキ ジェーソン 清川 清 間下 以大 竹村 治雄
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.19, no.2, pp.121-130, 2014

Wide-view HMDs allow users to use their peripheral vision in a wearable augmented reality (AR) system. However, there have been few studies on information display methods that make use of a wide FOV in AR environments. In this study, we discuss and implement types of information display methods that make good use of a few types of wide FOV HMDs, and then we evaluate the effectiveness of these methods through a user study with real and virtual wide FOV see-through HMDs. In one of these methods, an annotation is presented near the border of the HMD's view with a lead line connected to the annotated object (outside of the HMD's viewing plane). An immersive CAVE-like environment is used to simulate a virtual see-through HMD as well as a virtual walk-through environment, and a prototype of a hyperboloidal head mounted projective display (HHMPD) is used as a real see-through HMD. Experimental results show that the methods with lead lines improve target discovery rates compared to a method that overlays annotations directly over the target's position. Additionally, it was shown that annotations with an added blinking effect have little effect on target discovery rates regardless of viewing angle.