著者
宮地 英生 川原 慎太郎
出版者
日本シミュレーション学会
雑誌
日本シミュレーション学会論文誌 (ISSN:18835031)
巻号頁・発行日
vol.12, no.2, pp.59-67, 2020 (Released:2020-07-23)
参考文献数
26

Visualization is an extremely important technology for exploring and presenting various physical phenomena included in the simulation results and many scientific visualization applications have been developed since the latter half of the 1980s. In recent years, virtual reality (VR) visualization, which represents physical phenomena with complicated three-dimensional (3-D) structures in stereoscopic images to further facilitate their understanding, has attracted attention with a prevalence of VR technologies. However, most of them display the visualization results, which were exported as 3-D model data from the existing visualization application, on the VR devices. For this reason, it is necessary to re-export the 3-D model data every time the visualization parameter is changed. Therefore, we have developed a framework for completing a visualization workflow such as reading simulation data and applying visualization algorithms on the game engine which has been used for the development of applications for VR devices in recent years. The framework proposed in this paper is possible to build a VR visualization application without programming by connecting the visualization module appropriately on the visual interface of the game engine.
著者
川原 慎太郎 米倉 達広
出版者
一般社団法人電子情報通信学会
雑誌
電子情報通信学会総合大会講演論文集
巻号頁・発行日
vol.1996, 1996-03-11

近年、仮想現実感の技術を用いて仮想的なスポーツ環境を提供するシステムが注目されている。本稿では、仮想スポ一ツの一応用例として仮想卓球システムを取り上げる。その入力インタフェースとして操作者に対する負担も少なく、より自然な入力ができると考えられる動画像処理を用いた。