著者
橋本 直己 櫻井 淳一
出版者
一般社団法人 映像情報メディア学会
雑誌
映像情報メディア学会誌 (ISSN:13426907)
巻号頁・発行日
vol.67, no.2, pp.J60-J63, 2013 (Released:2013-01-25)
参考文献数
5
被引用文献数
1

We propose an interactive projection mapping that provides ultra-realistic effects by mixing realistic and diverse visual effects with the users interactions. To achieve high quality and real-time generation of the visual effects, we create pre-rendered movies with layered architecture including the target itself, its background, and additional effects. Based on the user's interactions estimated with a depth camera, the movies are superimposed for various visual patterns in real time. These movies are projected on a real space by using common 3D projection mapping techniques, and it feels like the resultant projection is part of the real world. In this research, we implemented a wall breaking game by throwing a virtual and an actual ball at a real wall.