- 著者
-
橋本 直己
櫻井 淳一
- 出版者
- 一般社団法人 映像情報メディア学会
- 雑誌
- 映像情報メディア学会誌 (ISSN:13426907)
- 巻号頁・発行日
- vol.67, no.2, pp.J60-J63, 2013 (Released:2013-01-25)
- 参考文献数
- 5
- 被引用文献数
-
1
We propose an interactive projection mapping that provides ultra-realistic effects by mixing realistic and diverse visual effects with the users interactions. To achieve high quality and real-time generation of the visual effects, we create pre-rendered movies with layered architecture including the target itself, its background, and additional effects. Based on the user's interactions estimated with a depth camera, the movies are superimposed for various visual patterns in real time. These movies are projected on a real space by using common 3D projection mapping techniques, and it feels like the resultant projection is part of the real world. In this research, we implemented a wall breaking game by throwing a virtual and an actual ball at a real wall.