著者
花光 宣尚 駒﨑 掲 村田 藍子 渡邊 淳司 水口 哲也
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.28, no.4, pp.335-338, 2023 (Released:2023-12-27)
参考文献数
9

Synesthesia Lab are developing a device to provide an experience that combines sound, whole-body haptic stimulation, and lighting. Many people have reported impressions such as “awe” and “sublimity”, which are related to the transcendent factor of wellbeing. Also, NTT created “Cards for Collective Wellbeing” to induce users to express and exchange the values of each in words. In this paper, we categorized types of the Synesthesia experiences using the cards, and performed a workshop that can exchange impressions and discuss the essence of the Synesthesia experience.
著者
駒﨑 掲 渡邊 淳司
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.27, no.1, pp.2-5, 2022-03-31 (Released:2022-03-31)
参考文献数
14

High-five is a physical communication in which two people tap their palms together at face level. Particularly in sports, high-five can share greetings, praise, and congratulations. However, recently physical contact, including high-five, has been limited due to COVID-19 pandemic. In this paper, we explore a possibility of “remote high-five” communication system using vibrotactile transmission. This system can measure and present vibration in addition to audiovisual information, allowing users to remotely share their emotions by sending and receiving tapping vibration like giving a high five. We also discussed cases where this system was actually used in sports scenes: family communication of athletes and sports viewing with hearing-impaired person.
著者
駒﨑 掲 久原 拓巳 田中 由浩 渡邊 淳司
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.28, no.2, pp.91-100, 2023 (Released:2023-06-30)
参考文献数
25

In viewing contents that do not require user’s active involvement, such as sports games and music concerts, the video and audio are often viewed from third-person view instead of a first-person view. However, this type of viewing experience explicitly divides the viewer and player into the viewer and the viewed. Therefore, the authors have developed a new type of experience that generates a different type of empathy: “Becoming-player sports viewing,” in which the player’s movements can be perceived as viewers’. This experience uses a third-person video, but also uses the viewer’s own movements and tactile vibrations presented to multiple bodily parts, allowing the viewer to feel a sense of becoming a player in the video. In this paper, we report on the actual implementation of “Becoming-player sports viewing,” and experiments that demonstrate the principle of it.
著者
早川 裕彦 大脇 理智 石川 琢也 南澤 孝太 田中 由浩 駒﨑 掲 鎌本 優 渡邊 淳司
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.25, no.4, pp.412-421, 2020-12-25 (Released:2020-12-25)
参考文献数
18

This paper presents “Public Booth for Vibrotactile Communication”, an interactive audio-visual-haptic media that allows us to feel the vibrations of the other people who share the same desk and face each other. The purpose of this research is to observe what kind of behavior people take when a higher presence is presented by tactile sensation in telecommunication. As the interface, we designed a pair of frames consisting of a curved screen to show the upper body and the hand of a life-size person, a haptic system to share tactile sensation, and a sound system. By installing the frames in multiple remote places and transmitting audio-visual-tactile sensation interactively, we observed what kind of behavior faced people do and what kind of communication was created between them. As a result, various haptic plays were created. Since the tendency in the development of haptic communication observed in the developmental phase of infants was also observed through this approach, it was clarified that the heightened presence provided by haptics for telecommunication contributes to the promotion of friendship.
著者
渡邊 淳司 藍 耕平 吉田 知史 桒野 晃希 駒﨑 掲 林 阿希子
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.25, no.4, pp.311-314, 2020-12-25 (Released:2020-12-25)
参考文献数
10

How can visually impaired people enjoy watching sports and share excitement with his/her friends? Although sharing emotion is one of essential factor in sports viewing, they cannot notice other’s emotional reactions, and consequently often feel isolated. Here we propose a sports watching method using a concise haptic device for sharing excitement. The haptic device comprise two balls and a tube connecting them, and can transmit air from a ball to the other by holding a ball firmly. When two users hold a ball at each end, the users can share excitements by sending air.