著者
Rodrigues Gusthavo Augusto Alves Felipe Danilo De Souza Silva Elisangela De Freitas Wagner Zeferino Higino Wonder Passoni Da Silva Fabiano Fernandes De Carvalho Wellington Roberto Gomes Aparecido de Souza Renato
出版者
理学療法科学学会
雑誌
Journal of Physical Therapy Science (ISSN:09155287)
巻号頁・発行日
vol.27, no.9, pp.2849-2851, 2015
被引用文献数
9

[Purpose] This investigation evaluated the acute cardiovascular responses that occur while playing virtual games (aerobic and balance) emulated by Nintendo Wii<sup>®</sup>. [Subjects] Nineteen healthy male volunteers were recruited. [Methods] The ergospirometric variables of maximum oxygen consumption, metabolic equivalents, and heart rate were obtained during the aerobic (Obstacle Course, Hula Hoop, and Free Run) and balance (Soccer Heading, Penguin Slide, and Table Tilt) games of Wii Fit Plus<sup>®</sup> software. To access and analyze the ergospirometric information, a VO2000 analyzer was used. Normalized data (using maximum oxygen consumption and heart rate) were analyzed using repeated measures analysis of variance and Scheffe's test. [Results] Significant differences were found among the balance and aerobic games in all variables analyzed. In addition, the Wii exercises performed were considered to be of light (balance games) and moderate (aerobic games) intensity in accordance with American College Sports Medicine exercise stratification. [Conclusion] Physical activity in a virtual environment emulated by Nintendo Wii<sup>®</sup> can change acute cardiovascular responses, primarily when Wii aerobic games are performed. These results support the use of the Nintendo Wii<sup>®</sup> in physical activity programs.
著者
Neves Luceli Eunice Da Silva Cerávolo Mariza Paver Da Silva Silva Elisangela De Freitas Wagner Zeferino Da Silva Fabiano Fernandes Higino Wonder Passoni Carvalho Wellington Roberto Gomes De Souza Renato Aparecido
出版者
理学療法科学学会
雑誌
Journal of Physical Therapy Science (ISSN:09155287)
巻号頁・発行日
vol.27, no.9, pp.2863-2865, 2015
被引用文献数
10

[Purpose] This study evaluated the acute cardiovascular responses during a session of Zumba<sup>®</sup> Fitness in a virtual reality environment. [Subjects] Eighteen healthy volunteers were recruited. [Methods] The following cardiovascular variables: heart rate, systolic blood pressure, diastolic blood pressure, and double product were assessed before and after the practice of virtual Zumba<sup>®</sup>, which was performed as a continuous sequence of five choreographed movements lasting for 22 min. The game Zumba Fitness Core<sup>®</sup>, with the Kinect-based virtual reality system for the XBOX 360, was used to create the virtual environment. Comparisons were made among mean delta values (delta=post-Zumba<sup>®</sup> minus pre-Zumba<sup>®</sup> values) for systolic and diastolic blood pressure, heart rate, and double product using Student's t-test for paired samples. [Results] After a single session, a significant increase was noted in all the analyzed parameters (Systolic blood pressure=18%; Diastolic blood pressure=13%; Heart rate=67%; and Double product=97%). [Conclusion] The results support the feasibility of the use of Zumba Fitness Core<sup>®</sup> with the Kinect-based virtual reality system for the XBOX 360 in physical activity programs and further favor its indication for this purpose.