著者
石橋 賢 Luz Toni Da Eynard Remy 北 直樹 姜 南 瀬木 宏 寺田 圭介 藤田 恭平 宮田 一乘
出版者
一般社団法人映像情報メディア学会
雑誌
映像情報メディア学会誌 : 映像情報メディア (ISSN:13426907)
巻号頁・発行日
vol.66, no.1, pp.J11-J16, 2012-01-01
被引用文献数
1

In our entertainment VR application, the user can move freely through a virtual city by using a web like SpidermanTM. In this application, the user wears a web shooter, which is a device to shoot webs, and takes aim at a target building. Then, when the user swings his/her arm ahead, a web is launched and it sticks to the target building on the screen. After the web sticks to the building, the user's arm is pulled in the direction of the target building by a pulling force feedback system, which gives the feeling of pulling to the user directly and smoothly, as if he/she were attached to an elastic string. Finally, the user moves to the target building. In three exhibitions, we surveyed the effectiveness of the application by questionnaire. We were able to confirm that a lot of users had enjoyed and were satisfied with our VR application.
著者
石橋 賢 Luz Toni Da Eynard Remy 北 直樹 姜 南 瀬木 宏 寺田 圭祐 藤田 恭平 宮田 一乘
出版者
情報処理学会
雑誌
インタラクション2010予稿集
巻号頁・発行日
2010-03-01

スパイダーヒーローは,バーチャル都市空間をスパイダーマンTMのようにクモの糸を使って自由に飛び回ることができるVR アプリケーションである.本VR アプリケーションにおける力覚提示としてクモの糸の張力提示が特に重要となる.力覚を提示する代表的なデバイスとして,SPIDARやPHANTOMなどが挙げられる.先行研究においても,張力を提示する様々なデバイスが提案されているが,構造が複雑または高コストである問題が挙げられる.そこで,筆者らは単純な構造かつ低コストであるバキュームデバイスを用いた張力提示システムを提案する.本稿では,提案する張力提示システムとその張力提示システムを導入したVR アプリケーションについて述べる.
著者
石橋 賢 Luz Toni Da Eynard Remy 北 直樹 姜 南 瀬木 宏 寺田 圭介 藤田 恭平 宮田 一乘
出版者
映像情報メディア学会
雑誌
映像情報メディア学会誌 (ISSN:13426907)
巻号頁・発行日
vol.66, no.1, pp.J11-J16, 2012
被引用文献数
1

In our entertainment VR application, the user can move freely through a virtual city by using a web like SpidermanTM. In this application, the user wears a web shooter, which is a device to shoot webs, and takes aim at a target building. Then, when the user swings his/her arm ahead, a web is launched and it sticks to the target building on the screen. After the web sticks to the building, the user's arm is pulled in the direction of the target building by a pulling force feedback system, which gives the feeling of pulling to the user directly and smoothly, as if he/she were attached to an elastic string. Finally, the user moves to the target building. In three exhibitions, we surveyed the effectiveness of the application by questionnaire. We were able to confirm that a lot of users had enjoyed and were satisfied with our VR application.