著者
浜田 百合 井上 修斗 庄司 裕子
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-19-00025, (Released:2019-10-21)
参考文献数
33
被引用文献数
1

This paper describes the trends in the phonemes used in naming by using the attributes of objects. The study used the names of characters in video games and automobiles as the targets of analysis. Through categorizing the objects based on their attributes, the study sought to verify if there existed a difference in the used phonemes between the categories. Resultantly, the study has clarified the phonemes used to illustrate the smallness, lightness, and weakness in addition to the phonemes used to depict the largeness, heaviness, and strength between two objects. In addition, the study had also employed evaluation experiments to verify the trends in the phonemes used in naming, which was derived from the analyses of the objects’ attributes, and to verify whether the phonemes used in the naming process matched with the people’s impressions. Throughout this process, the study has found the objects’ specific naming trends and the characteristics of the phonemes. By conducting the same analysis process for many objects, the study hopes to propose a supporting method for the naming process of specific objects.

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@botany_tan あっ さいこさんの動画で見たことがある…!! 怪獣はよくガギグゲゴやザジズゼゾを並べますよね、つよそうなかんじ! ネーミングの音韻分析、私は学生時分に自動車の名前について受講したことあるんですが、ここでは進化後ポケモンも評価されてておもしろいです https://t.co/In4BAwlgWB
ポケモンと自動車の名前から音韻の印象を考える研究。 ちょっとへぇ〜ってなった。 https://t.co/SNaYaRdTtL
対象物の属性とネーミングの音韻の関係分析 ーキャラクターと自動車を例として- https://t.co/79eo52WRP5

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