著者
佐藤 亮介 田村 良一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.18, no.1, pp.139-145, 2019 (Released:2019-02-28)
参考文献数
7
被引用文献数
2

In order to increase the number of videos playback, we researched on the thumbnail images and the titles which were selected by the viewers. We built the samples and conducted the questionnaires in order to reveal the factors that make a great influence on the evaluation and be clear about the positive levels. We revealed the viewers decide the videos under the influence of the images rather than sentences and words. Also, Images factors are particularly effective for males. On the other hand, females are more affected by sentences and words than males. This research revealed the guidelines that YouTuber creates thumbnail images and titles and the elements to incorporate according to the target the males or the females. As a starting point of this research, we will be able to conduct more detailed research on thumbnail images and titles.
著者
玉置 麻理 岸 さくら 大上 忠宏 清水 愼太郎 神宮 英夫
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.20, no.3, pp.271-276, 2021 (Released:2021-08-31)
参考文献数
17
被引用文献数
1

Food quality is often considered to be the only defining factor of food value. In this study, another important aspect of food value is discussed: the social relationships which are commonly fostered by food. The latent value of curry roux for home use was investigated by studying behavior specific to eating curry. It was found that synchronization of spoons (including spoon and chopsticks) per meal time to be an indicator. It is well known that synchronization occurs when empathizing with others, suggesting that creating empathies with others during a meal is the latent value of curry. Also, text data analysis showed that curry is eaten with special and similar positive feelings by home cook and eater, compared to the other meals. These behavioral and psychological specificity supports the creation of empathy by curry.
著者
和田 章男 萩原 将文
出版者
日本感性工学会
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.5, no.2, pp.1-8, 2005-02-28 (Released:2010-06-28)
参考文献数
34
被引用文献数
2 2

We propose a Japanese font automatic creating system reflecting user's Kansei. In the system, a user inputs the impression of a font to create. Since a user does not have to do direct design work, a user without special design skill can easily obtain various fonts reflecting his/her Kansei. The proposed system operates based on the genetic algorithm. The genetic algorithm consists of two parts: a font creation part and a font evaluation part. By repetition of creation and evaluation, the system outputs a font which meets the demand of a user. In addition, by repetition of the genetic algorithm, various fonts are outputted. Furthermore, the system has the learning ability to reflect each user's Kansei. Through the experiment, we have confirmed the availability of the system, such as the diversity of created fonts and the satisfaction of each user.
著者
山西 良典 大泉 順平 西原 陽子 福本 淳一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-15-00030, (Released:2015-10-09)
参考文献数
16
被引用文献数
1 1

This paper describes linguistic features of generally unreadable person names, which are defined as “KIRAKIRA names,” and proposes a method to detect KIRAKIRA names based on the features. Through the discussions, the following eight features are founded as the linguistic features of KIRAKIRA names: 1) Too many Kanji characters, 2) Too many syllables, 3) Multiple usage of a common Kanji character, 4) Kanji variants are used, 5) The pronunciation of Kanji is generally unknown, 6) Too many stroke count for Kanji, 7) Mismatching of gender between a person and the name, and 8) The pronunciation of name equals an imported word. Based on the features, KIRAKIRA names are automatically detected by using Support Vector Machine. The experiments to detect KIRAKIRA names were conducted for 10,000 names. The results of the experiments showed 81.79% accuracy, 76.89% precision, and 91.84% recall.
著者
坂部 裕美子
出版者
日本感性工学会
雑誌
感性工学 (ISSN:18828930)
巻号頁・発行日
vol.20, no.3, pp.148-152, 2022-09-30 (Released:2022-09-30)
参考文献数
4
著者
Michiko OHKURA Sayaka GOTO Asami HIGO Tetsuro AOTO
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.10, no.2, pp.109-114, 2011 (Released:2011-12-09)
参考文献数
30
被引用文献数
3 16 6

“Kawaii” is a Japanese word that represents a kansei value; it has positive meanings, such as cute, lovable, and small. In this article, we introduce our trials to measure kawaii feeling, a positive and dynamic feeling that occurs when “kawaii” stimulus is presented, by examining biological signals. The stimulus was presented as a screen with a colored surface in the first experiment, and as a virtual object of a certain size in the second experiment. The average heart rate obtained in these experiments indicated a significant difference between “kawaii” stimuli and “non-kawaii” stimuli, suggesting that the mental state while watching “kawaii” stimuli is more active than that while watching “non-kawaii” stimuli.
著者
石原 恵子 原田 実穂 石原 茂和
出版者
日本感性工学会
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.7, no.4, pp.709-716, 2008-06-30 (Released:2010-06-28)
参考文献数
10

Autonomous robots, which are becoming more widespread in Japanese homes and workplaces, perform such diverse functions as cleaning, or security patrolling. As people need to accept and understand these robots with which they may be in contact for extended periods, we studied Kansei in relation to the movements of robots. We observed the behavior of the people who participated in “a simulated workplace with robots experiment.”We developed six small simple robots of similar appearance but exhibited different behaviors in terms of their approaches to people; the combination of three types of movement and two types of wagging of the stick on the back. Each robot was evaluated on autonomism, Kansei, and affectiveness, anthropomorphism, safety and durability. According to the last evaluation after the session in three successive days, we concluded that approaching a person was interpreted as “cleverness”and wagging a “tail”as “charm.”The wag alone did not promote attachment but alleviated the aggression of the autonomous robot.
著者
林 里奈 加藤 昇平
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.18, no.1, pp.23-29, 2019 (Released:2019-02-28)
参考文献数
24
被引用文献数
2

Robot-assisted therapy has gained attention as one of mental health measures. In this paper, we investigated the influences of soft tactility on psychological and physiological stress relief effects to verify whether soft robots or hard robots are effective as therapy robots. Resultantly, we confirmed that psychological stress relief effects obtained by interaction with soft robots are significantly higher than that with hard robots, particularly reducing tension and depression, improving vigor. And we also verified that physiological stress relief effects, especially increasing alpha waves, obtained by interaction with soft robots are significantly higher, too. In addition, we found that soft tactility may have effects of inhibiting reduction users' motivation for interaction. These results suggest that soft robots are more effective as therapy robots.
著者
柳町 真子 布川 博士
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-20-00046, (Released:2020-11-11)
参考文献数
31

With the spread of digital games, board games as analog games are also popular. There are several discussions focusing on educational methods using board games. However, although it is said that it will have improved communication skills and educational effects, there is not much specific analysis. It is considered impossible to conduct social experiments that only control the use of board games, and it is generally difficult to measure them. Therefore, in this study, based on the hypothesis that it is effective, we set the “Fundamental Competencies for Working Persons” by METI as educational effects for 24 types of board games and analyzed the relationship. This paper describes the results. In addition, we discuss whether board games can be generalized for playing and learning, and the “Fundamental Competencies for Working Persons” for educational effects.
著者
並木 一樹 萩原 将文
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.4, pp.501-509, 2014 (Released:2014-11-28)
参考文献数
37

In this paper, we propose an automatic generation system of the comic from a newspaper article. In the proposed system, two characters appear in the generated comic: one has a role of questioner and the other is elucidator. These characters are created using an automatic comics generation tool named “Komipo!”. First, the proposed system analyzes the text of a newspaper article and every sentence is presumed the importance and importance analysis and emotion analysis using language resources are carried out for each sentence. From the result of importance and emotion analysis, the system chooses the characters having suitable expression and a pose to the sentence of an article. The system converts the text of an article into spoken language from the literary language. If there is a difficult word in a text, the proposed system generates additional frame to explain the meaning of the difficult word. The background image for every frame is chosen from Flickr. In the image selection process, not only language processing, but also the result of image analyses is used. Evaluation experiments have been carried out and we confirmed that the system is able to choose the image suitable for the text of an article by performing image processing. In addition, it has shown that the expression by a comic style contributes to readability and easiness of understanding for newspaper articles.
著者
菅野 翔平 宮治 裕 富山 健
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.2, pp.315-323, 2015 (Released:2015-04-30)
参考文献数
19

Kawaii is one of the representative concepts of Japan-original Kansei. In this paper, we categorized Kawaii motion of Roomba and investigated the correlation between physical properties of motions and Kawaii-ness. First, we classified motions of Roomba into 10 types. Impressions of those motions were investigated and three of them were found to be Kawaii by subjects. Based on the findings, we formed a hypothesis that variations in acceleration, namely the jerk, affect Kawaii-ness. Second, we evaluated parameters of seven physical properties (position, velocity, acceleration, angle, angular velocity, angular acceleration, and time) of three Kawaii motions of Roomba. Then, we created 24 types of robot motions and evaluated impressions of them. The physical features of created motions were correlated with the Kawaii-ness of them. The result indicated that the jerk certainly affects the Kawaii-ness of motion but not always. It clearly indicated that the Kawaii-ness of motion is multifaceted.
著者
野村 収作
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.8, no.4, pp.1075-1082, 2009-03-31 (Released:2016-01-25)
参考文献数
20
被引用文献数
1

This paper is aimed at evaluating the effect of prolonged mental stress on human physiological state. The human secretory immune and endocrine substances were introduced as “biomarkers” of such a prolonged stress. This relatively new field of study investigating the relationship and/or interaction between human mental and somatic states has been developed according to the development of the molecular analysis techniques, such as Enzyme-linked immunosorbent assay (ELISA), and showed that the several secretory hormones and immune substances could possibly be useful stress markers. However, what types of stressors and its duration could be evaluated by such biomarkers is not well understood. In this article, the effect of prolonged mental stress during long-term graduation examination of undergraduate students was investigated comparing with the effect of short-term mental stress by simple arithmetic task. As a result, one immune substance within saliva, immunoglobulin A, was showed as a possible stress marker for both long- and short-term stressors.
著者
薄井 春香 佐藤 哲也 北口 紗織
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-23-00015, (Released:2023-10-18)
参考文献数
43

This research focuses on picture books, a medium for childhood reading, during which gender stereotypes are formed. The colors of the clothing of characters in picture books and the words they utter reveal characteristics of gender expression. The results showed that gender and age were among the most prominent characteristics in depicting characters in picture books, with red used more frequently for females and less bright shades for males. The proportion of colorful colors was higher among children, and the ratio of achromatic colors increased with age. These results are consistent with previous studies on color images and the evolution of color preferences with age. In the text, it was found that the differences between men and women in the way they perceive things are reflected in the text. These results suggest that picture books may influence the formation of children’s gender images and color preferences.
著者
穂積 訓 稲垣 照美 福田 幸輔
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.8, no.4, pp.1137-1144, 2009-03-31 (Released:2016-01-25)
参考文献数
15
被引用文献数
1 3

We investigated the acoustical characteristic of the sounds of crickets and its physiological and psychological effect on Japanese people. The sounds of crickets belonging to Family Grylloidae were grouped into 3 clusters by using the acoustical characteristics of the sounds. For this study, 3 Grylloidae species and 2 Tettigoniidae species were selected, and the sounds were recorded in a dark room. The psychological effect, i.e., pleasantness, was investigated by administering a questionnaire, which was based on the Semantic differential (SD) method. The comfort provided by the sounds was estimated on the basis of the findings on electroencephalograms in terms of an increase in the alpha wave. From the results of the questionnaire, people preferred the sound of crickets belonging to Family Grylloidae, rather than to those of crickets belonging to Family Tettigoniidae. It seemed that there was a deep relationship between the generation of alpha wave and the duration of the silent time within the sequential sounds. On the other hand, the rate of alpha wave increase in each species was not in good agreement with the results of the questionnaire, suggesting that further study is requires to understand the relationships between psychological and physiological effect on the human's Kansei. Finally, we proposed the effective presentation of the pleasant cricket sounds.
著者
松原 達郎 松原 行宏 石原 茂和
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.1, pp.107-117, 2015 (Released:2015-02-20)
参考文献数
24

In product development, a method of cost cutting is required for manufacturing prototypes. Based on our recent research, we propose a low-cost prototyping system for subjective evaluation using a virtual environment. We call this method “Virtual prototyping using Kansei evaluation”. We determine the surface roughness and orientation, surface reflectance and transmission of surface-finished papers. Measured data are analyzed using directional statistics and subjective evaluation of surface-finished papers. As a result, we obtain the surface roughness and orientation, as well as the directional intensity of the surface-finished papers. We described the Kansei structures of subjective evaluation “thin”, “weighty”, “airy”, “hard”, and “tender” from kurtosis and luminance of surface reflections and transmissions. Using these techniques, it is possible to create surface appearances for virtual prototyping.
著者
高田 瑠美子 坂田 勝亮 前田 基成
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-19-00074, (Released:2020-08-07)
参考文献数
31
被引用文献数
1

In this study, we investigated the relation between autism spectrum tendencies of normal observers and evaluation of facial emotional expressions, used for “Ban Dainagon Emaki”. Recognition of facial expressions was verified by Scheffé’s (Nakaya) paired comparison method using the evaluation attributes of the four emotions (fear, anger, sadness, and happiness) in conjunction with investigation of the Autism-Spectrum Quotient (AQ). Different cognitive patterns especially extracted from communication ability, were confirmed, comparing facial expression recognition tendencies for the two groups, higher levels of autistic - like traits and lower levels of autistic - like traits. Between the two groups, the high levels on the AQ were difficult to recognize the fear of negative emotions, but regarding the happiness of positive emotion, similar tendency was demonstrated. These results are consistent with the findings obtained from previous studies on the tendency of facial expression recognition between healthy individuals and those with traits of ASD.
著者
石原 恵子 石原 茂和 長町 三生 竹林 征三
出版者
日本感性工学会
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.5, no.1, pp.19-26, 2004-11-30 (Released:2010-06-28)
参考文献数
11
被引用文献数
1

The civil construction in a particular community should be given a name that appropriately reflects the climate and culture of the area (expressed as “fudo”in Japanese) where they are constructed, which will add social and culturalvalue to it. From the view of Fudo Engineering, the namer may well be required to have all the knowledge of the fudo of the area, however, it is not easy to acquire the adequate knowledge. Here, we will propose to use our newly developed computerized consultation system, which uses an electronic encyclopedia, to get the fudo information effectively. When the user inputs a name of the place, this system searches all the descriptions about it from the encyclopedia. The descriptive text includes the nature environment, origin, history and so on. Then, it automatically extracts the nouns and the adjectives from the text, and makes a word list semantically related to the each extracted word. The word list helps the user choose a word or coin a new word conceptually related to the community as a name for the construction
著者
加藤 徹也 青木 滉一郎 菅原 徹 村上 智加 宮崎 正己
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.3, pp.419-424, 2015 (Released:2015-08-28)
参考文献数
15
被引用文献数
2

We produced the average face by combining forty-one facial images of female college students in order to investigate how the facial impression changes depending on distance between eyes and eyebrows. Furthermore, we produced ten experiment samples by shortening or widening distance between them of the average face in five steps respectively. These images were presented individually to ninety college students, and they were asked to evaluate them using twenty adjective pairs. Consequently, the average face received high evaluations about likability-related impressions, while the faces with shorter distance between eyes and eyebrow got high evaluations about activity-related impressions. Moreover, two principal component (“degree of refinement” and “femininity”) were extracted as a result of principal component analysis to evaluation scores. It was found that degree of refinement was likely to be affected by the perceived size of the eyes, and femininity was defined by distance between eyes and eyebrow.
著者
鈴木 康平 松縄 正登
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.12, no.1, pp.123-133, 2013 (Released:2013-02-20)
参考文献数
6

By the development of the information-oriented society, it became very easy even for beginners to make collages out of photographs by means of computer software. In old days, those photograph collages could be simply distinguished from true photographs because the photograph collages was made by hand. However, it became very difficult to differentiate the true photograph from the photograph collage by digital Image processing. And then, that kind of collage has many problems concerning copyrights or social ethics etc. On the other hand, the photograph collages seem to be accepted as one of the art technique in the recent photograph world. We show three solutions. First, limit of the copyright use by having All rights reserved or not. Second, the detective technique of an unjust reproduction and modification develops. Third, media literacy education is strengthened.
著者
山西 良典 大泉 順平 西原 陽子 福本 淳一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.15, no.1, pp.31-37, 2016
被引用文献数
1

This paper describes linguistic features of generally unreadable person names, which are defined as "<I>KIRAKIRA</I> names," and proposes a method to detect <I>KIRAKIRA</I> names based on the features. Through the discussions, the following eight features are founded as the linguistic features of <I>KIRAKIRA</I> names: 1) Too many Kanji characters, 2) Too many syllables, 3) Multiple usage of a common Kanji character, 4) Kanji variants are used, 5) The pronunciation of Kanji is generally unknown, 6) Too many stroke count for Kanji, 7) Mismatching of gender between a person and the name, and 8) The pronunciation of name equals an imported word. Based on the features, <I>KIRAKIRA</I> names are automatically detected by using Support Vector Machine. The experiments to detect <I>KIRAKIRA</I> names were conducted for 10,000 names. The results of the experiments showed 81.79% accuracy, 76.89% precision, and 91.84% recall.