著者
チョウ エイ 椎塚 久雄
出版者
工学院大学
雑誌
工学院大学研究報告 (ISSN:03685098)
巻号頁・発行日
no.109, pp.135-138, 2010-10-30
被引用文献数
1

Now game industry is a great market of the world economy. High technologies are applied to create games. The purpose of the paper is to use the technology "Emotion Motivated Artificial Intelligence" to create Non Player Character with human-like emotion to improve the games. In order to prove that, 2 types of NPC, one with EMAI and the other without, were created and tested. The results of the recent test were analyzed by Cross Tabulation and chi-square test. It showed that, the NPC that used EMAI shows more emotion than the one without.

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