- 著者
-
曽我 千亜紀
山本 晃輔
ムナン ジュリアン
- 出版者
- 大阪産業大学学会
- 雑誌
- 大阪産業大学人間環境論集 (ISSN:13472135)
- 巻号頁・発行日
- no.18, pp.49-63, 2019
If play-time and real time were traditionally thought as distinct things while thinking about game, these mutual interactions cannot be ignored anymore in discussing gaming activities. Moreover, it can be said we've left the realm of play as soon as the balance between these two aspects disappears. It is important to define the serious gaming activity at the point of balance between work and addiction. Here, in this article, we try to define what the serious gaming is with the intention to preserve the union, as well as the distinction, of reality and fiction world.