著者
西田 惇 松田 壮一郎 大木 美加 高鳥 光 佐藤 綱祐 鈴木 健嗣
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.23, no.3, pp.149-158, 2018 (Released:2018-09-30)
参考文献数
23

We have been developing a set of wearable devices for providing an egocentric child experience to the wearer, named CHILDHOOD. The system is composed of two wearable devices: 1) a visual translator for mapping the wearer's eyesight level onto his/her waist position by using a head-mounted display and a wearable camera module, and 2) a pair of passive hand exoskeletons for miniaturizing hand gestures by using motion conversion mechanisms. In this paper, we revised the configuration of the visual translator to improve the usability, and implemented a new passive mechanism of the hand exoskeleton for achieving natural grabbing motion. We conducted a field study at a nursing school for evaluating how the visual system modulates the perception of interpersonal distance, and also performed a lab study to observe the changes in a user's hand function while using the exoskeleton with a peg test environment.
著者
佐藤 綱祐 西田 惇 髙鳥 光 鈴木 健嗣
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.22, no.1, pp.71-80, 2017 (Released:2017-03-31)
参考文献数
17
被引用文献数
2

In this research we propose a wearable suit for embodiment transformation, which virtually realizes a child's experience while preserving the user's interactions and perceptions. The embodiment transformation suit consists of a viewpoint translator and passive hand exoskeletons. The viewpoint translator simulates a child's point of view (POV) by using a pan-tilt stereo camera attached at the waist position and a head mounted display (HMD). The pan-tilt mechanism follows the user's head behavior. The passive hand exoskeletons simulate a child's tiny grasping motion by using multiple quadric crank mechanisms and a child-size rubber hand. Virtualized child's embodiment through our own body will provide opportunities to feel and understand a child's perception and recognition, to evaluate products and spaces such as hospitals, public facilities and homes from the aspect of universal design. This paper describes the system design and implementation of the viewpoint translator and the exoskeletons, and assessment of them based on user's feedback in exhibitions.
著者
佐藤 綱祐 植田 真弘 渡辺 啓太 水野 秀一 眞鍋 政義 矢野 博明 岩田 洋夫
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.22, no.4, pp.467-476, 2017 (Released:2017-12-31)
参考文献数
19

This paper presents a system that consists of three robots to imitate the motion of top volleyball blockers. In a volleyball match, in order to score by spiking, it is essential to improve the hitting percentage of each spiker. To increase the hitting percentage, iterative spiking training with actual blockers is required. Therefore, in this study, a block machine system was developed that can be continuously used in an actual practice field to improve attack practice. This robot performs high speed movement on 9 m rails that are arranged in parallel with the volleyball net. In addition, an application with a graphical user interface to enable a coach to manipulate these robots was developed. It enables the coach to control block motions and change the parameters such as the robots' positions and operation timing. Through practical use in the practice field, the effectiveness of this system was confirmed. In this paper, we describe the effectiveness to players through utilization of the system in actual practice. In addition, we clarify the improvement points exposed at that time, propose and construct a sensor system and describe its evaluation and future possibilities.