- 著者
-
横山 綾亮
小村 啓
坪井 諭之
大岡 昌博
- 出版者
- 一般社団法人 日本機械学会
- 雑誌
- 日本機械学会論文集 (ISSN:21879761)
- 巻号頁・発行日
- pp.18-00283, (Released:2018-10-30)
- 参考文献数
- 13
Hardness representation in VR is one of the important problems to create virtual touch feeling as if the feeling is caused by real touch. In this study, we are attempting to improve the hardness representation method by combining the pseudo-haptics and tactile stimuli, which was presented in our previous research. In the current study, we investigated the ability of both of these methods to express tactile hardness stimulation: in Experiment A hardness was generated solely by visual stimulation using CG; and in Experiment B hardness was generated solely by the dot-matrix display. Based on the results of Experiments A and B, in Experiment C we conducted psychophysical experiments on the ability to express tactile hardness by combining the effects of pseudo-haptics and the tactile stimuli. In Experiment C, we were able to express six levels of distinguishable hardness, while only four and two levels were observed in Experiments A and B, respectively. In addition, the relationship between hardness evaluation and the six levels shows high linearity with R2 = 0.98.