- 著者
-
柳澤 健之
苗村 健
金子 正秀
原島 博
- 出版者
- 一般社団法人 映像情報メディア学会
- 雑誌
- テレビジョン学会誌 (ISSN:03866831)
- 巻号頁・発行日
- vol.50, no.9, pp.1345-1351, 1996-09-20 (Released:2011-03-14)
- 参考文献数
- 7
- 被引用文献数
-
2
1
Reconstruction of virtual space has become very important in various applications. Computer graphics methods based on geometric models have been studied for this purpose. To obtain more natural representation, this paper proposes a new method which represents and handles 3 D objects using the concept of “ray space.” Ray space is a space that stores the rays reflected by 3 D objects. Handling objects in real space is equivalent to getting a sliced image with an appropriate plane in the ray space.