著者
太田 啓路 河合 隆史 海老根 吉満 山口 理恵
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.9, no.4, pp.343-351, 2004-12-31 (Released:2017-02-01)
参考文献数
13
被引用文献数
1

We simulated videogame scenes in simplified 3D computer graphics and evaluated the discomfort from the images by altering the simulation parameters. In the evaluation, the subjects viewed the images including oscillating motion and rotating motion with or without a fixation object. The subjective symptoms on the discomfort of image, degree of motion sickness, sense of eye movement and body movement were assessed by a 5 point rating questionnaire. Besides, the eye movements during viewing the stimuli were measured by using video camera. We found a significant relationship between the discomfort of the images and the sense of eye movement under the condition of oscillating motion. Moreover, the eye movements were reduced by adding the fixation object into the images.
著者
太田 啓路 河合 隆史 海老根 吉満 山口 理恵
出版者
特定非営利活動法人 日本バーチャルリアリティ学会
雑誌
日本バーチャルリアリティ学会論文誌 (ISSN:1344011X)
巻号頁・発行日
vol.9, no.4, pp.343-351, 2004
参考文献数
13
被引用文献数
3

We simulated videogame scenes in simplified 3D computer graphics and evaluated the discomfort from the images by altering the simulation parameters. In the evaluation, the subjects viewed the images including oscillating motion and rotating motion with or without a fixation object. The subjective symptoms on the discomfort of image, degree of motion sickness, sense of eye movement and body movement were assessed by a 5 point rating questionnaire. Besides, the eye movements during viewing the stimuli were measured by using video camera. We found a significant relationship between the discomfort of the images and the sense of eye movement under the condition of oscillating motion. Moreover, the eye movements were reduced by adding the fixation object into the images.