- 著者
-
淺井 雄輔
- 出版者
- 一般社団法人 日本体育学会
- 雑誌
- 体育学研究 (ISSN:04846710)
- 巻号頁・発行日
- vol.62, no.1, pp.21-32, 2017 (Released:2017-06-22)
- 参考文献数
- 18
The purpose of this study was to investigate the effect of the game process on perception of “streaks” in volleyball games. The study was conducted using video experiments and a questionnaire. The study subjects were 121 university volleyball players, who watched a video of a volleyball game and were asked in the questionnaire to estimate the degree of “streaks” at the end of every rally. They rated the degree of “streaks” on an 11-point Likert scale ranging from −5=extremely poor, to 0=even, to +5= extremely good. The subjects were split into 2 groups, one of which watched VTR-A and the other VTR-B. In addition, the group that watched VTR-A was separated according to the time spent watching. One group watched all of the VTR (called VTR-A-1), and the other group watched an A team 11 vs a B team 11 (VTR-A-2, the score being indicated as A11-11B hereafter). ANOVA was used to test the likelihood that the group watched VTR-B (VTR-B-1, VTR-B-2) from A11-11B to the end of the game with the aim of revealing differences between every rally in detail. T-test was used to reveal differences between the effects of the game process. The results indicated that the VTR-A group was strongly influenced by the game process, whereas the VTR-B was affected only slightly. In giving advice for volleyball practice, our findings suggest that if players perceive they are in a bad situation, adoption of a positive way of thinking may improve the game situation.