著者
加藤 仁 五十嵐 祐
出版者
公益社団法人 日本心理学会
雑誌
心理学研究 (ISSN:00215236)
巻号頁・発行日
vol.87, no.1, pp.1-11, 2016 (Released:2016-04-25)
参考文献数
47
被引用文献数
4 1

Recent research has shown growing interest in the process by which narcissism triggers immersion in social network games (SNG). Highly narcissistic individuals are motivated not only by the achievement of goals and monopoly of materials (i.e., self-enhancement), but also by comparison and competition with others (i.e., social comparison). We predicted that the common rules and environments of SNG and massively multiplayer online role-playing games (MMORPG), such as systems of exchanging items and ranking players, facilitate immersion of highly narcissistic individuals during the game. Structural equation modeling of data from 378 SNG players and 150 MMORPG players recruited online showed that self-esteem inhibited game immersion, whereas narcissism increased game immersion via motivation for goal attainment. SNG players were more likely to be immersed in the game via motivation for goal attainment than MMORPG players. These findings suggest that, compared with MMORPG, the environments of SNG provide strong incentives not for those high in self-esteem who seek acceptance of others, but for those high in narcissism who are motivated by self-enhancement via competition with others.

言及状況

外部データベース (DOI)

Twitter (13 users, 13 posts, 0 favorites)

@onukosun_42 https://t.co/jJ0ZpmnHpk
https://t.co/k3hFBxUZbf
自己愛傾向と自尊心がゲームへの没入傾向に及ぼす影響 https://t.co/I5Z6IYs0sI
J-STAGE Articles - 自己愛傾向と自尊心がゲームへの没入傾向に及ぼす影響 https://t.co/C2AGXn28Ac
ちょっと前にオンゲは自己愛ホイホイと書いたら、こんな論文が見つかった。 https://t.co/lOVYL0Nhw7
1 1 https://t.co/Mcv0Plbs3H
自己愛傾向と自尊心がゲームへの没入傾向に及ぼす影響 https://t.co/7hRZVkehEE

収集済み URL リスト