著者
松浦 李恵 岡部 大介 大石 紗織
出版者
日本認知科学会
雑誌
認知科学 (ISSN:13417924)
巻号頁・発行日
vol.22, no.2, pp.268-281, 2015-06-01 (Released:2015-12-01)
参考文献数
23
被引用文献数
1

This paper analyzes the relationship between participation and learning represented in ethnographic case studies of ten informants aged 23-59 participating in a common-based peer production site, the FabLab Kamakura community. Digital-based personal fabrication is a new wave culture of mavens, who are devoted to alternatives to massproduction, and are on a mission “to make (almost) anything”. FabLab Kamakura is a valuable venue for exchanging information about, for example, digital tools, Arduino,crafts, textiles, and so on. First we frame this work as an effort to think about their participation and learning using the concept of “wildfire activity theory”(Engeström,2009) and “legitimate peripheral participation (LPP)”from Lave and Wenger (1991). Then we argue an overview of FabLab culture in Japan and at FabLab Kamakura. Us-ing SCAT methodology (Otani, 2011), we group our findings in two different categories:(1) learning through participation in FabLab Kamakura, (2) the visualization of weakties and mobility through participation in wildfire activities. We conclude that partic-ipants at FabLab Kamakura are producing and designing available artifacts for their lives and works, and in doing so, what they are designing is the physical manifestation of their very thoughts.
著者
松浦 李恵 岡部 大介 大石 紗織
出版者
Japanese Cognitive Science Society
雑誌
認知科学 (ISSN:13417924)
巻号頁・発行日
vol.22, no.2, pp.268-281, 2015

This paper analyzes the relationship between participation and learning represented<br> in ethnographic case studies of ten informants aged 23-59 participating in a common-<br>based peer production site, the FabLab Kamakura community. Digital-based personal<br> fabrication is a new wave culture of mavens, who are devoted to alternatives to mass<br>production, and are on a mission "to make (almost) anything". FabLab Kamakura is a<br> valuable venue for exchanging information about, for example, digital tools, Arduino,<br>crafts, textiles, and so on. First we frame this work as an effort to think about their<br> participation and learning using the concept of "wildfire activity theory"(Engeström,<br>2009) and "legitimate peripheral participation (LPP)"from Lave and Wenger (1991).<br> Then we argue an overview of FabLab culture in Japan and at FabLab Kamakura. Us-<br>ing SCAT methodology (Otani, 2011), we group our findings in two different categories:<br>(1) learning through participation in FabLab Kamakura, (2) the visualization of weak<br>ties and mobility through participation in wildfire activities. We conclude that partic-<br>ipants at FabLab Kamakura are producing and designing available artifacts for their<br> lives and works, and in doing so, what they are designing is the physical manifestation<br> of their very thoughts.